So in short, this bug could be fixed in Blockbench, because OpenGL and ThreeJS have already fixed it. However, this option won't be very impressive and might still cause bugs. This value could be a setting in the blockbench's settings, so users could turn this off for translucent textures, where this would cause another bug again.Īnother option is to enable sortObjects in three.js' WebGLRenderer ( ). Here we take the obsidian frame as an example. cubemiddle cubebottom cubetop -> cubemiddle cubebottom cubetop. To render your block correctly, youll need to change the order of the cubes in blockbench. That's because Minecraft uses an alpha-test reference value which is a little more than zero (0.1 or so.). In this section, we will create a transparent block with a special shape. 2.1 - Transparency isnt Working Problem: You have transparent pixels in your texture file, but when applied in-game, they become opaque. Once you'll render the block in Minecraft you'll see it right. (This requires transparent to be enabled too). (pure item item that cannot be placed, (so no dirt blocks, but also no carrots for example). To create the model and texture, were going to use Blockbench, a 3D modeling. Pure items support semi transparency though. transparent section to reach the Magenta Room on the other side. Only blocks who natively use such textuers (slime, honey, ice, stained/tinted glass blocks etc.) support it. When you create your texture, check padding. Most blocks don't natively support semi-transparency. Thanks for the info A little late but i can confirm it has to do with padding. Erasing the closest column and lane to the corner removes this weird effect. This value is the minimal alpha that the texel on the texture should have to render. Apparently the top texture has something to do with this. Three.js allows this using the alphaTest property in a material. The alpha function skips overwriting the depth buffer when transparency of a material exceeds a lower limit. It's the alpha test function of OpenGL that can solve the problem.
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